Hi Han, I am very happy to see the your A2 prototype. Here are some feedback I have provided to you, hoping to help you:
1. Consistency
You have done a great job in the layout of the homepage, with consistent button sizes, making it easy and effective for users to find the information they want. A few buttons on a large panel, this design makes the entire page very neat.
2. Hierarchy
Your homepage layout is very good, and you have used white space to give the entire page a good visual effect while highlighting your important information.
3. Typography
Your font is very beautiful, making the entire text look comfortable, attractive, and matching the style and purpose of the text content. The text color you have chosen is very beautiful, contrasting with the color of the button, making it easy for users to see.
4. Suggestions for Improvement
The game background color is too single. On your second page, the layout of the buttons is not neat and needs improvement.
Hi,Hengyi Zhang! I'm glad to see the Evaluation 2 prototype you created in Unity, which indeed brings many interesting elements to the "Beach" theme. Here are some feedback I have provided to you as a user, hoping to help you further improve the project.
Consistency
In your Unity project, I noticed a lot of consistency in design, which is very important for improving user experience. Especially when you use the same feedback option for all buttons in the scene, this consistency is particularly prominent. This approach helps to reduce the cognitive load on users, allowing them to understand and use your application more quickly.
hierarchical structure
As a designer, I particularly noticed your considerations in button layout. Users often expect to quickly find the most important buttons and functions visually. In your design, it is obvious that you have taken this into consideration and placed important actions such as the "start" button in a prominent position on the page. However, I also noticed that in personal scenarios, the button to return the user to the main menu is placed in the upper left corner of the page, which may not be the most ideal position. Considering that this is not the core operation on the page, it is recommended to consider moving it to a more suitable location to highlight other more important features or interactions.
User control/availability
During the testing process, I encountered two minor operational issues: "growth" and "contraction". These two functions seem to be not intuitive enough to use, which has caused me some confusion during the operation process. It is recommended to further optimize these two functions, such as adding clearer instructions or animation effects, to help users better understand how to operate.
In addition, I have also noticed that in certain scenarios, users may need to click or swipe multiple times to trigger certain actions, which may reduce the user experience. Therefore, it is recommended to consider optimizing the triggering mechanism of these operations to make them more in line with user operating habits.
Overall, your Unity project has performed quite well on the "beach" theme, but there are also some areas for improvement. By focusing on issues such as consistency, hierarchy, and user control/availability, I believe you can further improve this project and bring users a better experience. Looking forward to seeing your progress in the future!
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Hi Han, I am very happy to see the your A2 prototype. Here are some feedback I have provided to you, hoping to help you:
1. Consistency
You have done a great job in the layout of the homepage, with consistent button sizes, making it easy and effective for users to find the information they want. A few buttons on a large panel, this design makes the entire page very neat.
2. Hierarchy
Your homepage layout is very good, and you have used white space to give the entire page a good visual effect while highlighting your important information.
3. Typography
Your font is very beautiful, making the entire text look comfortable, attractive, and matching the style and purpose of the text content. The text color you have chosen is very beautiful, contrasting with the color of the button, making it easy for users to see.
4. Suggestions for Improvement
The game background color is too single. On your second page, the layout of the buttons is not neat and needs improvement.
Hi,Hengyi Zhang! I'm glad to see the Evaluation 2 prototype you created in Unity, which indeed brings many interesting elements to the "Beach" theme. Here are some feedback I have provided to you as a user, hoping to help you further improve the project.
Consistency
In your Unity project, I noticed a lot of consistency in design, which is very important for improving user experience. Especially when you use the same feedback option for all buttons in the scene, this consistency is particularly prominent. This approach helps to reduce the cognitive load on users, allowing them to understand and use your application more quickly.
hierarchical structure
As a designer, I particularly noticed your considerations in button layout. Users often expect to quickly find the most important buttons and functions visually. In your design, it is obvious that you have taken this into consideration and placed important actions such as the "start" button in a prominent position on the page. However, I also noticed that in personal scenarios, the button to return the user to the main menu is placed in the upper left corner of the page, which may not be the most ideal position. Considering that this is not the core operation on the page, it is recommended to consider moving it to a more suitable location to highlight other more important features or interactions.
User control/availability
During the testing process, I encountered two minor operational issues: "growth" and "contraction". These two functions seem to be not intuitive enough to use, which has caused me some confusion during the operation process. It is recommended to further optimize these two functions, such as adding clearer instructions or animation effects, to help users better understand how to operate.
In addition, I have also noticed that in certain scenarios, users may need to click or swipe multiple times to trigger certain actions, which may reduce the user experience. Therefore, it is recommended to consider optimizing the triggering mechanism of these operations to make them more in line with user operating habits.
Overall, your Unity project has performed quite well on the "beach" theme, but there are also some areas for improvement. By focusing on issues such as consistency, hierarchy, and user control/availability, I believe you can further improve this project and bring users a better experience. Looking forward to seeing your progress in the future!